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		<title>Message Board</title>
		<link>http://bigcitydeathwalk.darkbb.com/message-board-f7/-t1.htm</link>
		<description>Post notes to others in character here.</description>
		<lastBuildDate>Wed, 04 Mar 2009 05:17:36 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Message Board</title>
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		<item>
			<title>Day 1: Kurt</title>
			<link>http://bigcitydeathwalk.darkbb.com/message-board-f7/day-1-kurt-t67.htm</link>
			<dc:creator>Kurt</dc:creator>
			<description><![CDATA[Well, food supplies are seeming to run a little low, but I doubt i'm ready for a trip to the Store, with no weapons and such...tomorrow I'll go looking for some tools to be used as weapons, and I'll attempt to find food in abandoned homes before resorting to the grocery store.
<br />

<br />
Today itself went by slowly and despairingly, I'm ready to get he fuck out of this warehouse too]]></description>
			<category>Message Board</category>
			<pubDate>Wed, 04 Mar 2009 05:17:36 GMT</pubDate>
			<comments>http://bigcitydeathwalk.darkbb.com/message-board-f7/day-1-kurt-t67.htm#123</comments>
			<guid>http://bigcitydeathwalk.darkbb.com/message-board-f7/day-1-kurt-t67.htm</guid>
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		<item>
			<title>About Our Food Stocks</title>
			<link>http://bigcitydeathwalk.darkbb.com/message-board-f7/about-our-food-stocks-t66.htm</link>
			<dc:creator>Overlord</dc:creator>
			<description>I've noticed that they've been dwindling lately. We're either going to have to scavenge the abandoned apartment buildings around here for perishables, at the risk of finding stray criminals, or clear out the grocery store. Before we can do either of these things though we're going to have to scavenge for weapons. We all know that firearms are scarce, so if you see broken glass, tools, shovels, and other things of that sort, grab them. They may be all we have to defend ourselves for a while.</description>
			<category>Message Board</category>
			<pubDate>Wed, 04 Mar 2009 04:50:28 GMT</pubDate>
			<comments>http://bigcitydeathwalk.darkbb.com/message-board-f7/about-our-food-stocks-t66.htm#122</comments>
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